AE Mysteries The Squire’s Tale Walkthrough – Chapter 1 You first meet Cedrick the knight and Martin the squire after hearing the legend of the Monster King. Cedric apparently made a mistake because he damaged the statue. Therefore, we must put it back together. Pick up the monster horn, arm, torch, tunic, and tunic. To wet the tunic, use a water bottle. The shield can then be cleaned with the damp tunic to show a goblin face. Later, we’ll require that. Burn the vines to the left with the torch. Grab the shovel and hammer after taking a look inside the cave. Additionally, take note of the wall’s fractures and painted shapes. Then take the goblin dictionary and the animal sculptures after using the hammer on the shattered wall. Burn the vines to the left with the torch. Grab the shovel and hammer after taking a look inside the cave. Additionally, take note of the wall’s fractures and painted shapes. Then take the goblin dictionary and the animal sculptures after using the hammer on the shattered wall. Puzzle Solution: Stars = 3, Diamonds = 5, Triangles = 7, Circles = 4, So enter 3574 Let’s now repair the goblin statue. Apply adhesive to the statue first, and then join the arm and horn. Place the statues of animals close by. Decipher the two plaques using the dictionary. In the first, it is stated that “Gobby rose from the flames to open the way.” In the second, it is mentioned that Gobby is “Aided by one with the hard shell of a warrior.” Therefore, this is the solution. Start by picking the crab, an animal with a tough shell. Now lift your arms as indicated by the prior indication. Add flames as well because he emerged from them. Finally, the face is seen on the gleaming shield. We’re currently inside the mine. The goblins must be vanquished, and they must not get to Martin. To move Cedrick, choose a blue square. If the square is red, the goblin will be vanquished. For a one-time special attack on all the squares around Cedrick, use his whirlwind skill. He can run in a straight path and assault a goblin using the charge attack. To confirm the target, choose a red square. Selecting the X button will cancel. If you require assistance, you can watch my video through all three rounds. The goblins lose consciousness. Grab the crown, dagger, and equipment under the mat off the floor. Check out the painting. Cedrick will pull on the corner when you tap it, revealing another symbol. Find each of the five icons. Let’s open the closet door now. Utilize the painting’s hints. Just move along the painting in the order of height. Then get the equipment out of the closet. A book is also inside, but we can’t get to it just yet. To unlock the catapult and unlock a third gear, use the dagger. Insert all three gears after opening the panel to the left of the elevator. We can ride the elevator down a floor now that it is operating! We are now downstairs. Take the large duck statue and the pickaxe. Take note of the butterscotch candy bag, the kaleidoscope with slots in it, and the picture of the Goblin Lord toasting his 50th raid. A hint is also written on the door. Give the large duck statue to Cedrick, and he will drop a box from the ceiling. Grab the tinder and flint. A blue diamond can be seen if you also turn off the light to the right. For retrieval, use the pickaxe. Use the pickaxe to remove the book from the closet after returning to the top floor on the elevator. Find the golden diamond by browsing the book. Light a fire underneath the cauldron using the flint and tinder. After melting it, insert the crown to retrieve the red gem. Place the three gems in the kaleidoscope when you return upstairs. Let’s now figure out the Kaleidoscope Puzzle. To align the red, blue, and yellow squares inside the gold grid, drag the tabs. We now know the answer! Press the colored-in buttons on the kaleidoscope while tapping on the door’s grid. Another riddle must be solved to open another door. Draw a path this time from one circle to the other circle, passing through the two diamonds. If you become lost, you can follow my trail. And you guessed it, right? Another door and a new puzzle are present. The way this one works is that in order to get to the opposite circle, you must first draw through the diamond and then through each tile that surrounds each sun. There is also another door! The last puzzle is this one. You have to cross through the crosses both horizontally and vertically. Now we may proceed. Take the royal ruby, then view Chapter 1’s conclusion.
Superheroes Suck Walkthrough & Guide – Day 1 to Day 50 All the places you must go, in order, each day, to progress in the game on days 1 to 50 Day-001 Lecture Room > Library > Bed Day-002 Gym > Gym Day-003 Kitchen > Library Day-004 Kitchen > Gym Day-005 Gym > Library Day-006 Gym > Gym Day-007 First Sunday Day-008 Bathroom > Library Day-009 Bathroom > Gym Day-010 Pass > Library Day-011 Pass > Gym Day-012 Pass > Library Day-013 Skip Day Day-014 Second Sunday Day-015 Pass > Library Day-016 Skip Day Day-017 Pass > Library Day-018 Skip Day Day-019 Pass > Library Day-020 Skip Day Day-021 Third Sunday Day-022 Pass > Library Day-023 Event > Gym Day-024 Event Day-025 Event > Gym Day-026 Library Day-027 Library > Gym Day-028 Fourth Sunday Day-029 Chrys’s Door Day-030 Gym > Gym Day-031 Gym Day-032 Pass > Gym Day-033 Gym Day-034 Pass > Gym Day-035 Fifth Sunday Day-036 Event Day-037 Pass > Gym Day-038 Harper’s Door Day-039 Pass > Gym Day-040 Gym Day-041 Gym > Gym Day-042 Sixth SunDay-(Pairings) Day-043 Event Day-044 Event Day-045 Harper’s Door Day-046 Event Day-047 Garage (Armor) Day-048 Harper’s Door > Gym Day-049 Seventh Sunday Day-050 Garage Superheroes Suck Walkthrough & Guide – Day 51 to Day 100 All the places you must go, in order, each day, to progress in the game on days 51 to 100 Day-051 Library Day-052 Valentina’s Door > Gym Day-053 Harper’s Door > Garage (Artemisia) Day-054 Garage (Artemisia) > Library Day-055 Garage Day-056 Eighth Sunday Day-057 Library > Library Day-058 Garage Day-059 Kitchen > Bathroom Day-060 Valentina’s Door Day-061 Locker Room > Locker Room Day-062 Library > Gym Day-063 Ninth Sunday Day-064 Pet Cat (MC’s Room) Day-065 Skip Day Day-066 Event Day-067 Pet Cat Day-068 Garage (Artemisia) Day-069 Skip Day Day-070 Tenth Sunday Day-071 Event > Library Day-072 Chrys’s Door Day-073 Gym > Library Day-074 Event > Garage Day-075 Valentina’s Door Day-076 Bathroom > Gym Day-077 Eleventh Sunday Day-078 Kitchen > Garage Day-079 Event > Gym Day-080 Chrys’s Door > Kitchen Day-081 Event > Gym Day-082 Gym Day-083 Pet Cat Day-084 Twelfth Sunday Day-085 Gym > Gym Day-086 Library > Library Day-087 Gym (Weights) Day-088 Riley’s Door Day-089 Event Day-090 Event Day-091 Thirteenth Sunday Day-092 Kitchen Day-093 Garage Day-094 Locker Room Day-095 Skip Day Day-096 Skip Day Day-097 Fourteenth Sunday Day-098 Garage (Artemisia) Day-099 Garage (Artemisia) Day-100 Garage Superheroes Suck Walkthrough & Guide – Day 101 to Day 150 All the places you must go, in order, each day, to progress in the game on days 101 to 150 Day-101 Garage (Artemisia) Day-102 Garage (Armor) > Gym Day-103 Event > Garage Day-104 Fifteenth Sunday Day-105 Event Day-106 Gym > Garage Day-107 Garage > Riley’s Door Day-108 Garage Day-109 Skip Day Day-110 Skip Day Day-111 Sixteenth Sunday Day-112 Event Day-113 Riley’s Door > Gym Day-114 Event Day-115 Kitchen > Gym Day-116 Garage > Garage Day-117 Garage Day-118 Seventeenth Sunday Day-119 Library > Library Day-120 Library > Library Day-121 Gym > Harper’s Door Day-122 Kitchen Day-123 Event > Gym Day-124 Gym > Gym Day-125 Eighteenth Sunday Day-126 Gym Day-127 Skip Day Day-128 Skip Day Day-129 Skip Day Day-130 Skip Day Day-131 Skip Day Day-132 Nineteenth Sunday Day-133 Skip Day Day-134 Skip Day Day-135 Skip Day Day-136 Skip Day Day-137 Event Day-138 Skip Day Day-139 Twentieth Sunday Day-140 Valentina’s Door > Chrys’s Door Day-141 Valentina’s Door > Harper’s Door Day-142 Riley’s Door > Garage Day-143 Kitchen > Library Day-144 Gym > Upstairs Hallway Day-145 Garage Day-146 Twenty-First Sunday: Library Day-147 Riley’s Door Day-148 Gym > Gym Day-149 Gym > Gym Day-150 Garage Day 151 to Day All the places you must go, in order, each day, to progress in the game on days 151 to Day-151 Event Day-152 Riley’s Door > Gym Day-153 Twenty-Second Sunday: Kitchen > Garage > Gym Day-154 Lecture Room > MC’s Room (Bed) Day-155 Skip Day Day-156 Library > Kitchen Day-157 Event > Gym Day-158 Gym Day-159 Gym Day-160 Twenty-Third Sunday: Harper’s Door > Garage Day-161 Kitchen > Library Day-162 Event > Garage > MC’s Room (Cuddle) Day-163 Garage Day-164 Garage > Riley’s Door Day-165 Valentina’s Door > Gym Day-166 Library > Library > Kitchen More guides – Cheat Code & Walkthrough:
Tamayura Mirai Walkthrough & Endings Guide Completing the game and unlocking all the endings is very simple, you just have to do a Save Game, and from there make four different decisions. We show you all the steps and decisions below Hold her to calm her down Tactfully explain I-I want to see you,too Pat her head Save 01 Compliment Yukina Yukina Ending Load Save 01 Stare at Midari Midari Ending Load Save 01 Cheer up Hanako Hanako Ending After finishing all other routes Load Save 01 Walk with Shiro Shiro Ending About Tamayura Mirai The air has an otherworldly odor in Fukano. On this magical land formerly resided both humans and other spirits, or what we called “youkai” animals. Fukano is still rife with weird legends today about supernatural beings and enigmatic energies. Yukina Kamikake has returned to this community with a companion. She encounters a young man in Fukano who describes himself as a sorcerer. That is me! I’m Mutsuki Yohane, and I’m descended from sorcerers who long ago immigrated to Fukano from afar. However, I’m not the only person of importance in the area. Midari Suishouseki is not a human being. She had contracted the worst disease a succubus can contract: a case of love. An older water spirit’s servant in the past was Hanako Nekotengu. She is now a local legend at the school, where she is well-versed in all the rumors! I can always count on Shiro Kohaku. She has no knowledge of magic or monsters, yet to me she is like an elder sister. Understanding the mysterious mishaps that non-human species bring about and assisting them in coexisting peacefully with their human neighbors are the duties of a sorcerer. Yuki Kamikake, however, is more magical than I am and was endowed with the ability to perceive the spirit world at birth. Additionally, she is seeking for a lost object. I’ll remember the incident that got me involved in all of this when I’m dealing with her. It’s a narrative about humans, ghosts, and sorcerers; it’s both a short and a long summer. a fable.
Divimera Walkthrough & Guide – Individual Routes Lily Route Use her title Pretend you’ve never met Come to Lily’s defense Look to Lily for help Accept Lily’s assistance Pretend to like it (when meeting Charlotte in the saloon) [Don’t give the candle to the priest.] (when meeting the priest in the church) Apologize for your behavior (when meeting Lady Hale in the manor hall) [Give the flower to Lady Hale.] (when meeting Lady Hale in the manor hall ) (pay a visit to Charlotte in her room to get her first quest) Succumb to the siren song (when meeting Lily in the servant room) [Give the candle to Arabelle.] (after meeting her inside her house) (pay a visit to Charlotte in her room to complete her first quest) (pay a visit to Hale on the third floor to complete her first quest) Ler her continue Strongly decline the offer [Normal scene] OR Defer to Lady Hale [Submissive scene] Lean in for a kiss Charlotte Route Use her title Pretend you’ve never met Remain Silent Try and imitate Lady Hale Try and protest Pretend to like it (when meeting Charlotte in the saloon) [Give the candle to the priest.] (when meeting the priest in the church) Change the subject (when meeting Lady Hale in the manor hall) [Don’t give the flower to Lady Hale.] (when meeting Lady Hale in the manor hall ) (pay a visit to Charlotte in her room to get her first quest) Leave (when meeting Lily in the servant room) (pay a visit to Charlotte in her room to complete her first quest) Lady Hale Route Speak casually Be honest Remain Silent Look to Lily for help Try and protest Spit it out (when meeting Charlotte in the saloon) [Give the candle to the priest.] (when meeting the priest in the church) Apologize for your behavior (when meeting Lady Hale) [Give the flower to Lady Hale.] (when meeting Lady Hale in the manor hall) Leave (when meeting Lily in the servant room) (pay a visit to Hale on the third floor to complete her first quest) Strongly decline the offer [Normal scene] OR Defer to Lady Hale [Submissive scene] Arabelle Route Speak casually Be honest Remain Silent Try and imitate Lady Hale. Try and protest Spit it out. (when meeting Charlotte in the saloon) [Don’t give the candle to the priest.] (when meeting the priest in the church) Change the subject (when meeting Lady Hale in the manor hall) [Don’t give the flower to Lady Hale.] (when meeting Lady Hale in the manor hall) Leave (when meeting Lily in the servant room) [Give the candle to Arabelle.] (after meeting her inside her house) Ler her continue Lean in for a kiss Divimera Walkthrough & Guide – All Girls Route Use her title Pretend you’ve never met Come to Lily’s defense Look to Lily for help Accept Lily’s assistance Pretend to like it (when meeting Charlotte in the saloon) [Don’t give the candle to the priest.] (when meeting the priest in the church) Apologize for your behavior (when meeting Lady Hale in the manor hall) [Give the flower to Lady Hale.] (when meeting Lady Hale in the manor hall ) (pay a visit to Charlotte in her room to get her first quest) Succumb to the siren song (when meeting Lily in the servant room) [Give the candle to Arabelle.] (after meeting her inside her house) (pay a visit to Charlotte in her room to complete her first quest) (pay a visit to Hale on the third floor to complete her first quest) Ler her continue Strongly decline the offer [Normal scene] OR Defer to Lady Hale [Submissive scene] Lean in for a kiss Divimera Walkthrough & Guide – Extras Molly: Visit her day 1 & day 2 (Watermill) > steal the wine from the locked hatch and give it to her during daytime of Day 3 to get her scene, before going to see Isaac corps Complete the wine quest > meet her day 4 > bring back the hat located inside the watermill Riverside woman: Talk to her on Day 3 > bring her back the hat which (watermil) on day 4 Doctor and the strange fruit quest: Take a look at the fruit on the table inside the Isaac house after lighting the candles Get the quest: Day 3 nighttime (Requires 20 Sanity) On Day 4 nighttime, use the axe to break inside Isaac’s house and take the fruit, use the axe to kill the mutated rat, then bring back the fruit to the doctor. Tips for sanity: Trade Vine Flowers, Angel’s Trumpet, Mauritian Herbs or Rose Periwinkle
PoolInformationTypeFacilityPeopleCassie, Ronda The public swimming pool is located in the center of the city. Description The facility is open every day of the week and is under the watchful eye of Cassie, the lifeguard. The building is divided into three changing rooms, a technical room and an infirmary for the most urgent needs. The pool itself is of modest size but benefits from a diving board. Loungers are set up to make the most of the always‐sunny weather. Ronda perfects her training there every afternoon. People Note Screens
CassieAppearanceGenderFemaleHair ColorBaby blondEye colorBlueScheduleMorningPoolAfternoonPool Cassie is the pool lifeguard. Appearance Cassie is a young woman with baby‐blonde hair and green eyes. She presents perfect body lines and a pronounced suntan. As required for her job, she wears a red‐and‐white two‐piece swimsuit that features a full‐cup top and a skimpy bottom. Her accessories are limited to aviator sunglasses and a blue whistle wrapped around her neck at all times. Personality Mature and reliable when it comes to handling her job. Story This character does not have a route yet. Her pale blond hair is a heritage of her Scandinavian origins. She satisfies her urges by innovative use of the infirmary room. The main character dies to be sick again only for Cassie’s rescue. Events For a detailed list of scenes, see Cookie jar § Cassie.
Summertime Saga Mrs Johnson – Requirements Summertime Saga Mrs Johnson – Walkthrough First Steps – Mrs Johnson’s route Burglar & golden key – Mrs Johnson’s route (This step requires you have unlocked the telescope scene) Summertime Saga Mrs Johnson – Walkthrough Mrs Johnson’s ending – With Erik (Requirement: Don’t find a girlfriend for Erik) Mrs Johnson’s ending – Alone (Requirement: find a girlfriend for Erik) June’s ending Summertime Saga June – Requirements Summertime Saga June – Walkthrough Mrs Johnson’s route – June’s ending June’s ending is an optional or alternative ending from Mrs Johnson’s route. So you have to progress through Mrs Johnson’s route untill you decide to find a girlfriend for Erik or not. Then you have to make a choice, if you find a girlfriend for Erik you will get one ending with Mrs Johnson. But if you don’t find a girlfriend for Erik you can get the June’s ending How to get June’s ending? When you have to choose between se* education or find a girlfriend, choose find a girlfriend, from there:
Mia Summertime Saga Mia – Requirements Summertime Saga Mia – Walkthrough Tattoo – Mia’s route Sister Angelica – Mia’s route Summertime Saga Mia – Endings Mia’s Ending Helen Summertime Saga Helen – Requirements Summertime Saga Helen – Walkthrough Mia’s route – Helen’s ending Helen’s ending is an optional or alternative ending from Mia’s route. So you have to progress through Mia’s Route untill the last visit of Sister Angelica, but before anything happens, before the endings section. Where you have to make a choice, because you can only get one of the endings (Mia’s ending or Helen’s ending) How to get Helen’s ending?