1. Game Overview
Severed Steel is a stylish single-player FPS that puts you in the role of Steel, a nimble, one-armed sharpshooter. You will fluidly chain together stunts like wall runs, dives, and slides to navigate and destroy dynamic voxel environments. With no way to reload, players must skillfully disarm enemies in slow motion to steal their loaded weapons and continue the fight.

- Developer: Greylock Studio
- Publisher: Digerati
- Release Dates: PC (Windows) September 17, 2021
- Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch
- Genre: Single-Player First-Person Shooter (FPS), Movement Shooter, Action
- Core Loop: Perform acrobatic stunts to enter bullet time and evade fire → Eliminate enemies with your current weapon → Run out of ammo → Disarm an enemy to steal their loaded weapon → Repeat

Heads-Up: The “Angled Slide” glitch (holding forward + strafe then slide) can boost your speed from roughly 850 to ~1400 units/sec, making it a major mobility advantage
2. Core Facts Table (Quick Reference)
Understanding how the game’s key systems work will give you a solid foundation for mastering each level and building effective strategies. Below is a concise table that breaks down the main gameplay systems, what they do, and how they impact your playstyle. Use this as a quick-reference to guide your decisions in-game.

| System | What it does | Player impact |
|---|---|---|
| Movement and Parkour | Parkour‑style traversal (slides, wall‑runs, vaults) with emphasis on momentum | Positioning and movement enable offensive options and survivability |
| Bullet‑time and Cinematics | Player‑triggered slow‑motion allowing precise aiming and cinematic kills | Skillful use converts chaotic encounters into manageable windows for headshots and chain kills |
| Destructible Environments | Environments are highly destructible, affecting sightlines and cover | Map control and cover are dynamic; destruction opens or closes tactical options |
| Weapons | Varied firearms (pistols, shotguns, rifles) with distinct handling, recoil and damage | Weapon choice influences movement rhythm and engagement ranges |
| Scoring and Challenges | Performance metrics (time, accuracy, combos) and optional challenge objectives | Replayability through leaderboard competition and challenge mastery |

Quick Reminder: Use destructible geometry (walls and floors) aggressively to open shortcuts and surprise enemies. The game designs levels with that in mind
3. Mechanics and Systems
The game’s combat is built on a foundation of fast, acrobatic movement and environmental destruction. Key systems include:

- Fluid Stunt System: Players fluidly chain together acrobatic moves like wall runs, slides, dives, and flips. Performing these stunts activates bullet time.
- Dynamic Bullet Time: A slow-motion mechanic activates while stunting, allowing players to precisely aim and react to fast-paced combat.
- No Reloading: The one-armed protagonist cannot reload weapons. So, players must skillfully disarm enemies to take their loaded firearms or find weapons in the environment.
- Fully Destructible Environments: Levels are built with voxel technology, allowing nearly everything to be destroyed. Players can blast through walls, floors, and cover to create new paths and flank enemies.
- Arm Cannon: Steel possesses a secondary arm cannon capable of blasting large holes in the environment, further emphasizing destruction and creative navigation.

Survival Tip: Stay mobile. The game’s bullet-time and stunt mechanics reward constant movement, therefore standing still is the fastest way to die
4. Levels, Campaign and Objectives
In Severed Steel, you play as the one-armed sharpshooter taking on a mission against the mega-corporation EdenSys. The Campaign comprises six compact story chapters. Within those chapters are multiple individual levels (maps) built around intense, stylised movement and combat. Campaign Update 3.0 added 12 new levels to both the Campaign and Firefight modes, expanding the total pool of levels and refreshing the experience.

The game is structured across several modes, with levels designed as non-linear combat arenas to complement the movement systems:
- Campaign Mode: The main story is a fast-paced, minimalist revenge tale following Steel as she attacks the EdenSys corporation that took her arm. The campaign is relatively short (2-4 hours) and spread across six compact chapters, designed for high replayability. Objectives are straightforward, such as eliminating all enemies, destroying specific targets, or reaching an exit, all of which encourage constant forward momentum.
- Firefight Mode: An arcade-style mode featuring over 40 levels (including campaign maps) where players chase high scores on leaderboards. The “Firefight 2.0” update introduced a style-based combo system that rewards chaining different types of stunts and kills. This mode is also used to complete sub-challenges to unlock mutators and new arm cannons.
- New Game+: Unlocked after completing the campaign, this mode offers a harder challenge by remixing enemy placements and allowing the use of “Mutators.” These are gameplay modifiers that can be stacked, with examples like
Floor is Lava,One in the Chamber, andWarrior Monk(melee-only). - Rogue Steel: A free update added a roguelite mode featuring procedurally generated, 10-level campaigns. Between levels, players choose from unique perk cards to build up Steel’s abilities for that run, adding a new layer of strategy and randomization.
Enemy Types

Steel faces a diverse roster of enemies from the EdenSys corporation, each requiring different tactics:
- Standard & Specialist: Basic grunts. Specialists are faster, cloaked, and use silenced weapons.
- Shield: Carries a ballistic shield that must be circumvented by flanking or using the arm cannon.
- Jumper and Jetpack: Highly mobile enemies that fly or leap around the arena.
- Heavy: A heavily armored enemy, often wielding a flamethrower or grenade launcher, whose weak point is on their back.
- Minigun: A slow-moving but devastating enemy that requires a full frontal assault.
Soundtrack
The game features a critically acclaimed soundtrack composed by Floating Door. The score is a dark, atmospheric mix of electronic, ambient, and thumping drum and bass tracks that dynamically match the on-screen action, enhancing the game’s stylish, cyberpunk aesthetic.

Pro Tip: Bind weapon-throw (default “G” on PC) to a convenient key. Thrown weapons count toward combo multipliers (e.g., “Throw Hit”) and can launch stun into kill.
5. Beginner Roadmap

Step 1: Complete the Campaign Mode
This is the perfect starting point. The main story is relatively short (2-4 hours) and designed to introduce you to the core mechanics and story.
- Your Goal: Focus on learning the movement system. Practice chaining wall runs, slides, and dives to stay invulnerable. Get comfortable with the core loop of fighting until your gun is empty and then kicking an enemy to steal theirs.
- Enemy Intel: Use this time to learn the basic enemy types. See how
Standardgrunts behave, practice getting behindShieldenemies, and learn to prioritize mobile threats likeJumperunits. - Experiment: As you unlock new
Arm Cannontypes, try them all out to see which one best fits your playstyle.
Step 2: Dive into Firefight Mode
After beating the campaign, Firefight is your training ground for mastery.
- Your Goal: Start chasing high scores. This will force you to play more efficiently and stylistically. Focus on the “Firefight 2.0” combo system, which rewards you for mixing up your stunts and kills.
- Unlockables: This mode is key to unlocking more
MutatorsandArm Cannons. Complete the sub-challenges in each level to build your arsenal for other modes. - Enemy Intel: This mode will throw more complex combinations of enemies at you. Practice countering
Heavyenemies by hitting their weak points and handling the chaos of multipleMinigunorJetpackfoes at once.
Step 3: Replay the Campaign in New Game+
Once you’re comfortable with your skills and have some unlocks, it’s time for a real challenge.
- Your Goal: Beat the campaign again with the remixed enemy placements. This will test your adaptability.
- Mutators: Apply the
Mutatorsyou unlocked in Firefight mode. Start with fun ones, then stack modifiers likeFloor is LavaorWarrior Monkto dramatically change how you play and to test your skills under pressure.
Step 4: Conquer the Rogue Steel Mode
This is the final step for a player who has a strong grasp of the game’s mechanics.
- Your Goal: Successfully complete a full 10-level procedurally generated run.
- Strategy: This mode tests your strategic thinking, not just your reflexes. Pay close attention to the perk cards you choose between levels. The right combination of perks can create powerful synergies that are necessary to survive the randomized challenge.

Resource Note: Your slow-motion meter regenerates by performing stunts and killing enemies, so keep momentum going rather than stopping to aim leisurely.
6. Advanced Strategies and Tactics

In this game, success hinges not just on firepower but on mastering movement, environment and timing. The action rewards you for sliding, wall-running, diving and chaining your stunts while the enemies surround you. The seven advanced strategies that follow show how to make the most of stunts, weapon pickups, destructibility and bullet‐time to elevate your runs.
- Constant movement + stunts
Use wall-runs, slides, dives and flips to make yourself a harder target. The game rewards forward momentum and stunt-invincibility. - Switch weapons smartly
You’ll automatically pick up a new weapon when empty, so position yourself to steal enemy guns mid-combat rather than hoard one weapon. - Utilise destructible environments
Blast through walls or floors to create shortcuts, new lines of fire, or to flush enemies out of cover. - Activate slow-motion during stunts
There’s a built-in mechanic that triggers bullet-time when you perform stunts, giving you crucial seconds for precision kills. - Analyse level layout early
As soon as a new level starts, quickly scan potential movement routes, enemy spawn zones and destructible surfaces so you can adapt on the fly. - Prioritise high-risk enemies while moving
Because AI is dynamic and aggressive, keep moving and eliminate enemies that threaten flanks or cover, so don’t stay static in cover hoping they won’t notice. - Replay with mutators or higher difficulty for mastery
The game supports modifiers (“mutators”) and harder modes to refine your technique and learn level structures deeply

Boss Tip: When facing tougher heavy enemies, use the charged Arm Cannon shot for one-shot eliminations where possible, letting you maintain mobility rather than slugging it out.
Conclusion

You have now journeyed through every level, uncovered key objectives, and honed tactics for both style and efficiency. With this guide as your foundation, you’re ready to refine your runs, explore alternate paths, and replay under tougher conditions for the greatest challenge. Stay fluid, stay aggressive, and turn every encounter into an opportunity for spectacular execution.
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