Home » How to Beat Crow Country on Survival Horror Mode with S+ Rank

How to Beat Crow Country on Survival Horror Mode with S+ Rank

Getting Started and Game Basics

Before you step foot into the park, check your settings. Ensure the Extra Lives option in the Settings > Game menu is turned OFF. This setting defaults to off, but verify it to ensure your run counts for the highest rank. Start a new game and select Survival Horror mode. Exploration Mode disables ranking, so avoid it for this run.

Your initial moments set the tone for the playthrough. Grab the Med Kit located to the left of the locked gate. Next, check the trunk of your car to find Handgun ammo. Shoot the lock on the gate to enter the premises. Pick up the Flashlight on the ground in front of you.

Once inside the park entrance, enter the Toilet on the left side. You will find a Laser Sight for your Handgun on the floor. Equip it immediately for better accuracy.

Warning: You will see Fortune Teller machines throughout the game. The first one appears in the corner of the main area with a number 10 above it. Never interact with these machines. Using them costs Hints, and you must finish with 0 Hints Used for an S Rank.

Practical Tip: Kick the vending machines repeatedly to force them to drop free supplies like handgun ammo or grenades.

Arrival and Fairytale Town

Move from the entrance into Fairytale Town. Locate an injured man resting by a barrel. Speak with him and provide a Med Kit to heal his injuries. Agree to help move him, and you will automatically transport him back to your car. Speak to Arthur in the car to unlock the “Checking in on a friend” achievement.

Return to the spot where you found Arthur. Read the note left behind to discover a code: 3184.

Proceed through the northwest door to enter the Utility Corridor. This path leads you to Crow’s Lounge. Inside, examine a photograph to learn the passphrase for the Great Fairy: “Hear me, oh Great Fairy of Fairest Forest!” Take the Fairytale Town map from the wall near the fireplace. Remember that fireplaces serve as save points.

Heads‑Up: Watch out for items that appear slightly brighter than usual as they are often explosive traps in disguise rather than useful supplies.

The Great Fairy and The Bronze Key

Return to Fairytale Town and locate the green Great Fairy animatronic. Enter the code 3184 on the keypad beside it. Speak to the Great Fairy and select the passphrase you learned earlier. This action grants you access to the Fairy Pond.

Inside the Fairy Pond area, pull the curtain to reveal a pump mechanism. Turn the valve six times. Watch the gauge carefully and stop when the needle passes the white area. As the needle drops back down, run to the switch and press it exactly when the needle aligns with the white section. If you fail and the needle hits the red, pull the lever in the corner to clear the poisonous gas.

Once successful, the pond water clears. Shoot the target submerged in the water. The Great Fairy will reappear. Interact with it to receive the Bronze Key.

Secret 1:

Before leaving, enter the back room of the Fairy Pond. Interact with the wall panel on the right to reveal a robotic crow. Interact with the crow to claim the Magnum Laser upgrade.

Pro Tip: Use a single Med Kit to cure poison and restore health simultaneously to save on your limited heal count for the S Rank.

Haunted Hilltop and The Crypt

Return to the main Crow Country hub. Use the Bronze Key to unlock the gate on the right leading to Haunted Hilltop. Check the noticeboard near the Witchwood entrance to obtain the Haunted Hilltop map.

Locate the Crypt and enter it to face a puzzle involving four gravestones and a compass. Rotate the gravestones so they face the following directions:

  1. Estelle: East
  2. Solomon Weselby: South West
  3. Norbert Easley: North East
  4. Soulina: South

Head toward the exit. An optional Mini-Boss will burst through the wall. Kill this creature, as defeating all four mini-bosses yields an achievement. Pull the lever in the newly opened wall space to unlock the gate to the Utility Corridor.

Search the Crypt before leaving. Find Gasoline on the shelf next to Norbert Easley’s grave. Enter the Utility Corridor and proceed to the Machine Room near the save point. Collect more Gasoline here. Open the safe in the back of the room using the code 1872 (Soulina’s death date) to acquire the Crank Handle. Grab the Utility Corridor map next to the safe and unlock the door to let Julie inside. Speak to her until she has nothing new to say.

Quick Reminder: Take as much time as you need to solve puzzles and explore because your total playtime does not affect your final S Rank.

The Dungeon and Clock Puzzles

Secret 2:

Move into The Dungeon. Enter the Iron Maiden and press the switch at the back to reveal a hidden corridor. Collect the Magnum Ammo from the hole in the wall near the locked gate.

Exit toward the Haunted Manor. Listen for an animatronic bird that hoots five times. Ring the bell outside the manor five times to unlock the door.

Inside the manor, locate two grandfather clocks in the back right corner. Use the Crank Handle to adjust their hands. Set the left clock to 10:20 and the right clock to 11:15. This opens a compartment. Take the Gemstone from the painting.

Return to Fairytale Town and enter the Swan Boats attraction, which is the first room on your left. Insert the Gemstone into the mouth of the swan to activate the boat. Steer the boat toward the gap in the fence. Interact with the boat to receive the Chain.

Locate the small house opposite the Swan Boats. Use the Bronze Key on the letterbox to unlock the door. Inside, use the Crank Handle on the valve to flood the hole with water. Use the Chain on the winch to hoist a resin-covered mask. Pour Gasoline into the tank powering the flamethrower and use it to melt the resin. Collect the Woeful Mask.

Secret 3:

Check the blue bucket behind the winch to find the Shotgun Laser.

Secret 4 (The Mush Room):

Opposite the Fairy Pond entrance lies a large open mouth. Enter to find the Mush Room. Remove the rope barrier and eat all six mushrooms. Speak to the Mushroom King to receive the Pistol Upgrade. Note that some mushrooms damage you. Heal between bites to avoid dying.

Return to Haunted Hilltop. Use the Woeful Mask to enter Witchwood. Navigate the hedge maze by activating pedestals to lower matching symbols. Reach the center and search the Witch’s Cauldron to find the Trident.

Secret 5:

After grabbing the Trident, the pedestals lower and enemies spawn. Check behind one of the lowered pedestals on your way out to find Magnum Ammo.

Quest Tip: Scan the walls carefully in new rooms because the game often hides key codes in plain sight on posters or graffiti.

Ocean Kingdom and The Silver Key

Use the Crank Handle to open the entrance to Ocean Kingdom on the west side of the park. Climb down the ladder into the Submarine save room.

To unlock the cabinet containing the Shotgun, you must achieve a score of 21 by shooting the sea creatures. Shoot them in this order: Shark, Shark, Pufferfish, Dolphin.

Exit the submarine and grab the map on the wall. Enter the Games Arcade at the top of the area. Turn off your flashlight and wait for Marvin to leave. Enter the door he was blocking and proceed to Neptune’s Palace.

In Neptune’s Palace, tap the glass on the four tanks until the heads inside turn toward the center. Stand in the middle of the room and all lights on the chest will turn green. Open it to find the Silver Key.

Solve the drink fountain puzzle next. Fill the cup in this specific order:

  1. Groovy Grape
  2. Luscious Lime
  3. Pineapple Punch
  4. Strawberry Sunshine

This reveals the code 8891.

Boss Tip: Equip the Running Shoes found in the car trunk to outrun the final boss’s lunges more effectively during the climax.

Secrets, Codes, and Side Quests

Now that you have the Silver Key and various codes, backtrack to collect secrets and essential items.

Map of Secrets: Go to Crow’s Lounge. Open the case next to the couch using the code 8891. This map highlights secret locations on your in-game map.

Tolman’s Office: In the room with the wooden box, kick the door to reveal a Silver Key lock. Enter Tolman’s Office and speak with him. Watch the tapes to find letters that spell FACE. Input this word on the keyboard. Pull the lever to activate the elevators to the Underground.

Mini-Boss 2: Leave Tolman’s Office. The second optional mini-boss will break out of the wooden box. Kill it.

Mermaid Quiz: Return to the Games Arcade. Use the Silver Key to power the box in the corner. Play the Mermaid Quiz and answer correctly:

  1. Volcano Eruption
  2. Nine
  3. Sears Tower
  4. E.T.
  5. The tip
  6. Bread, Cereal, Pasta
  7. Five Billion
  8. 34

Reset the quiz score to 1. Then achieve specific scores on the other games: 2 points on Dolphin Dash, 4 points on Speed Boat, and 8 points on Shark Shooter. Collect the Data Disk from the Change Machine.

Gift Shop Secrets

  • Secret 6: Go to the Gift Shop in Crow Country. Use the Silver Key to enter. Interact with the register. Input 1975, which is the total of $5.50, $10.00, and $4.25. Take the .44 Magnum.
  • Secret 7: Open the fridge near the register and speak to the mushroom to get the Shotgun Capacity upgrade.

Train Room Secrets

  • Secret 8: Enter the Train Room (opposite Gift Shop) using the Bronze Key. Insert the Data Disk into the terminal. Set the train codes: Engine B, 1st Car D, 2nd Car A, Caboose C. Collect the Flamethrower from the train.

Car Trunk

  • Secret 9: Return to your car at the entrance. Use the Silver Key on the red car’s trunk to get the Running Shoes. Equip them to move faster.

Store Room

Re-enter Ocean Kingdom. Burn the door to the Store Room with the Flamethrower.

  • Secret 10: Talk to the mushroom on the shelf to get the Gold Plated Magnum upgrade.
  • Secret 11: Use code 1825 on the scale to find Magnum Ammo.

Dungeon Data Disk

Go to The Dungeon in Haunted Hilltop. Use the Data Disk on the terminal. Input these codes for the cells:

  1. Mermaid: 0, 2, 1, 2
  2. Wolf: 4, 0, 1, 2
  3. Cyclops: 2, 2, 1, 1
  4. Serpent: 0, 0, 1, 2
  5. Human: 2, 2, 1, 2

Grab the Acid Bottle from the Mermaid Cell.

Haunted Manor Secrets

  1. Secret 12: In the Crypt, search Ophelia’s now-accessible tomb for the Med Kit Upgrade.
  2. Secret 13: Ring the bell outside Haunted Manor eight times for Magnum Ammo.
  3. Secret 14: Inside Haunted Manor, play CAGE on the piano. This opens the painting and grants the Flamethrower Range upgrade.

Survival Tip: Turn off your flashlight to reduce your visibility and sneak past groups of monsters without initiating combat.

The Underground and Finale

Play DEAD on the Haunted Manor piano to open the Staff Hallway. Proceed through the blue door to find a body and an Antidote.

Locate Natalie near the NE Elevator. Give her an Antidote. Take the NE Elevator down and use the cart to reach the NW Underground.

Mini-Boss 3: Enter the Break Room and enable Root Access. Upon leaving, the third mini-boss appears. Kill it and check the dropped license plate for code 2663. Use this to unlock the security gate.

Acid Puzzle: In NW Underground, enter “Root FRI.” Use the Acid Bottle on the drip to fill it. Go to NE Underground, enter “Root SAT” for the map, and “Root SUN” for another map. Shoot the generator in the room to unlock the door to Crow’s Office.

Gas Room: Head to SW Underground and enter “Root THU.” Use the Data Disk on the terminal. Set the chemical values to CO: 13, SO2: 6, NO2: 11, COCl2: 20. Pull the lever to stop the gas at The Seven Seas.

The Theatre: Return to the NE Underground elevator and proceed to the Theatre. Raise the curtain and shoot the Great Fairy’s head to reveal resin. Go down to the audience area. Use the Acid Bottle on the tank in the corner. Turn the valve to melt the resin. Retrieve the Golden Key.

Crow’s Office: Use the Golden Key to enter Crow’s Office. Pull the photograph in the corner to reveal a hidden save room. Note the code on the wall: 9218.

Proceed through the final door to face the boss. Use your heavy weaponry to defeat the final boss.

Combat Tip: Shoot the floor traps when enemies step near them to inflict damage without wasting your own ammunition.

Conclusion

Congratulations on surviving Crow Country! If you followed this guide, you avoided the Fortune Tellers, found all 15 secrets, and kept your deaths to zero. Your final rank now depends on your healing discipline. If you used 10 or fewer heals, you will secure the prestigious S Rank.

Even if you missed the S Rank on this run, completing the game unlocks special items like the Crow Bar and Crownade Launcher. You can use these in future playthroughs to make the challenge easier without negating your rank. Good luck and enjoy your 100% completion status!

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