Storyline and Mandatory Achievements
You will unlock these achievements simply by playing through the main story. You cannot miss them.

Deal with the Devil
You must sign the contract with Sintracorp. To do this, go to the 10th floor and find the contract on the desk. You must sign it to progress the story.
Photocopied Soul
You will be forced to save your game with the photocopier shortly after you meet Mr. Hugo. This is a mandatory story event.

Welcome to Sintracorp
This is a mandatory achievement. You will get it after you gain access to your ID card and use the old computer near the photocopier to access the Sintranet.
The Hammer of Witches

This is a mandatory story achievement. You must go to the library, solve the required puzzles to unlock the main library area, and then take the Hexenhammer book from the mummy.
Family Plot
You will get this as part of the story. You must use the paper voodoo figure on the employee you are chasing. Then, you must coax that employee toward the large wall mouth to get the photo.
Employee of the Month
You will earn this achievement after you beat the Dot Matrix boss. Once you defeat her, you must turn the red valve to clear the air, make your way back to the elevator, and complete the following cutscene.
The Key

This is a mandatory achievement. You must enter R.Corvo’s version of the Sintranet using his card. Once inside, get touched by the snake Sintra, which reveals an elevator code. Use this code to find a hidden floor, enter the room, and get the key.
She Found the Witch
You will unlock this mandatory achievement during Mr. Hugo’s birthday party, after you help set up for the event.
Back to Work
You will get this achievement after the party. You simply need to go back to your office. The boss battle and the sequences just before it can be difficult, but you must complete them to proceed.
Head of the Company

You must rebuild the robot to progress the story. To do this, you need to get the devil suit from the canteen. Go to the ninth floor and use the suit in front of the museum door. Figure out the museum puzzle, then take the robot head to the back room on the third floor.
Break the Curse
This is a mandatory achievement. You will need the bells you unearth from Rei’s coffin. You must climb on the back of the snake and go up the ledge. Once there, ring the bells to wake up Domori.
Optional and Missable Achievements (Part 1)
You must go out of your way to unlock these achievements. Many of them are missable if you advance the story too far.

Sweet Child o’ Mine
After you visit the Sintranet a few times, you will find Sintra using a swing. Simply interact with the swing to unlock this achievement.
Motivational Meeting
You must pass Colonel Dumont’s test without making any mistakes. During the motivational meeting, you must choose the following options in this exact order. Be careful, as some of the choices are very similar:
- I’m the lowest of the low!
- I’m garbage!
- The best!
- The best of the best!
- With my work!
- With my blood!
Junkman

You must give Mr. Doshi the robotic parts. This achievement is missable if you reach the (Birthday) Party. There are two parts. You can find one in the box within the Crow’s Nest, you can find the other in the bookshelf below the two socializing people. You must crawl between two dividers to reach it. Give either part to Mr. Doshi on the 3rd floor.
Crow’s Nest
You must find R.C.’s lair. This is missable if you are at the party. You can use the poison gas contract or close the gas valve after the Dot Matrix fight to reach this area. From the 4th-floor elevator, keep going left past a corridor of file cabinets. After you enter a new area, keep going left until you stand on the word “hunter” written on the floor.
Ink Thirst
You must use an ink cartridge on the Dot Matrix boss. This is missable after you defeat her. You must have an ink cartridge in your inventory. When Dot Matrix grabs you during the fight, use the ink cartridge from your inventory.

Shortcut
You must place three cardboard boxes in Office E on the 5th floor. This is missable if you have fewer than two boxes by the time you reach the (Birthday) Party. You can find the boxes here:
- Box 1: In the Library, near the blood spider drawing.
- Box 2: You can buy this from Mappy on the 5th floor.
- Box 3: Within the Dot Matrix Arena area, in the middle, far right. (Note: The source guide’s comments indicate this location may have changed in an update).
- Box 4: On the 5th floor near the altar, but only after the party.
Cat’s out of the Bag
You can unlock this achievement early. When Mr. Hugo enters the boss’s room, search his desk to find the cat food. If you miss this chance, you can search his desk any time he is not there. After you get the cat food, take it to the media rooms hallway. The 3rd door is usually blocked, but it will open if you have the food. Enter the room, approach the food bowls, and use the cat food from your inventory.

Promotion
You must pass the initiation test on the 2nd floor. This is missable if you are at the party. Talk to Mr. Chapman on the 2nd floor and, if given the option, say you will do the promotion test. When you see the boxheads cross diagonally, you must avoid them. If they cross horizontally, sprint up next to them and press the action button. A heart will appear above their head if you are successful. You must do this 5 times before the timer runs out. An alternate approach is to find boxheads that carry their briefcase in their left hand and interact with them.
Vapor Pool
This achievement is very easy to miss. You must talk to Sintra in the Sintranet’s pool. The best way to do this is to visit the Sintranet as much as possible after you complete each major task. Every time you visit, you must exhaust all dialogue, email, and information options.
- Visit after obtaining your ID card.
- Visit after completely filling out the library form.
- Visit after obtaining the Hexenhammer.
- Visit after the motivational meeting.
- Visit after recovering the Sintra family photo.
- Visit after checking the cemetery gate for the first time.

At this point, the area to the Sintra pool should be open. You must not delay. Go back to the Sintranet immediately or you will lose the opportunity. Enter the pool to get the achievement.
Corrupt
This achievement is directly related to “Vapor Pool.” After you unlock the pool, go to the bottom right and take the cocktail. Go to the Sintranet library and use the cocktail on the blank canvas. This will reveal a secret room. Enter it to get the achievement.
Optional and Missable Achievements (Part 2)
These are more complex missable achievements, many of which require collecting items across the entire game.

Blessed Apparition
You must meet A.M. To do this, you must light all 3 altars before you open Rei Sintra’s coffin and trigger the party. Each offering costs 5 credits.

- Altar 1: On the 1st floor, in the cafeteria, on the far left side. You will need the screwdriver to fix it first.
- Altar 2: On the 2nd floor. Take the bottom left doorway to the “Residences.” This leads to a hall with boarded-up doors. The altar is between doors IV and III.
- Altar 3: On the 5th floor, in the bottom left corner near the restroom.
Voice
You must listen to the “Voice” cassette and find this before the party. You can find the cassette in a box near the large hole that you and Dot Matrix fall into. To reach it, you must reset one of the cubicle buttons at the very beginning of the maze. It is on the same wall as the six blood circles, but to the left. You must make sure the cubicles connected to that button are at their lowest position. If they are not, you will not be able to regain access to that part of the map.

Mr. Devil
You can get this achievement any time up until the final End Game Sequence. If you have an extra Witch Paper (soul photocopy paper), go to the restroom on the 5th floor. Use the Witch Paper on the mirror. This will give your soul to the Devil, and you cannot undo it.
Athame
You must steal the dagger from Hugo’s hands. This is only available after the (Birthday) Party and before the final End Game Sequence. This is tricky, so save your game first. You will need 2 batteries. Climb the stairs to the 10th floor. Check if the knife is on the CEO desk, but do not get too close. If it is not on the desk, put the batteries in the remote and quickly hide under a table. This will start Mr. Hugo’s movement sequence.

When he starts making “quacking/ribbiting” sounds, quickly turn the TV on again. Hide under the long table on the right. Crawl to the top and wait for him to pass. Run to the knife, grab it, and run under the left table. Keep moving down as fast as you can with the sprint button held. If you are lucky, you will make it out before he blocks your exit. Exit via the emergency exit.
Witch’s Son
You must sacrifice all five of your senses. You do this during the underwater portion of the End Game Sequence. It is highly advisable to save before entering the water. You need to find 5 white snakes and let them bite you. An easy way to do this is to move around the bottom right side of the cubicle, which should make a snake appear. After you get bit and lose one sense, go into the elevator and then exit it. This should reset the snake’s spawn point. Repeat this process. Be sure to choose your eyes as the last sense you lose, unless you enjoy torturing yourself. And be warned: you cannot save a certain “friend” if you complete this achievement.
Be Kind, Rewind
This is a difficult achievement. You must get the Videoclub Misterio VIP card. To do this, you must watch the first nine VHS tapes in the library media center. You must also save Ms. Sosa and pick up the 10th tape from the underwater section. After doing all this, you must talk to Ms. Sosa in the lobby at the very end of the game.

Here are the tape locations:
- Chrysalis: Floor 7. In the library archives (the room with mines). Search the knocked-over TV stand in the far right lower corner.
- From the Drain: Floor 5. In the restroom. After the man leaves the 2nd stall, search the toilet.
- Follow a cat through the woods: Floor 8. In the woods, behind the man to the left of the elevator. Search the container.
- Blood Trail: Floor 4. In the main hub. Crawl under the divider right above the “A” symbol. Search the 2nd locker.
- The Weary Human Face: Floor 4. Near the Dot Matrix boss area. Crawl under the dividers to find two file cabinets. Search the left one.
- Apparition (Appearance): Floor 8. Behind a tombstone, to the right of the Sintra family mausoleum.
- Fired: After Party. Floor 5. Search the briefcase near Office C.
- Office Party: After Party. Floor 9. In the art exhibit. You must look at all paintings except the Red Lady before you complete the puzzle. After you talk to Mr. Spader, a briefcase will be where the Dot Matrix exhibit was. Search it.
- Mr. Fileto: After Party. Floor 3. In the Back Office. Search the machines to the left of the Rei Sintra robot.
- Mom & Dad: In the underwater segment. You must have a spare pencil. You might also need the underwater certificate. Go to the bottom right corner of the underwater passage. Look for and destroy a solitary mine near a briefcase. Search the briefcase.
Work Friends
You must save all six of your friends from the Witch’s hands. This begins after the (Birthday) Party. You cannot complete this achievement if you did not complete the “Shortcut” (achievement 17) and/or if you did not unscrew the vent grate near the “goblin.” You must use either the Athame or the plastic knife on the witch-wrapped bodies. If you use the plastic knife, you must guess which friend you are saving. You must cut all six friends free and then beat the game. You can find your co-workers here:

- Tony: Floor 2, Advancement Office.
- Irina: Floor 4, Crow’s Nest.
- Chapman: Floor 5, Office E.
- Sosa: Floor 7, Library Media room.
- Doshi: Floor 8, Goblin Forest.
- Malone: Floor 9, Art Exhibit.
Endgame Achievements (Original Endings)
These achievements are all tied to the different endings of the original game.

Ending: Goodbye
This ending requires the plastic knife. When the robot asks if you are ready to deal with the witch, you must choose “no.” If you saved all your friends, you can find the plastic knife where you first met Sintra on the 10th floor. Go to the 9th floor and use the plastic knife on the wall where the witch’s painting was. Enter the elevator and run. Choose “yes” at the end.
Ending: Fired
This ending also requires the plastic knife. Follow the same steps as the “Goodbye” ending. However, at the very end, you must choose “no.”

Ending: A New Job
This ending requires the Athame (stolen from Hugo, achievement 25). When the robot asks if you are ready, choose “yes.” When you are underwater, go to the elevator, interact with the panel, and select “yes.”
Ending: Home
This ending requires the Athame. Follow the same steps as the “A New Job” ending. However, when you interact with the elevator panel underwater, you must select “no.”

Ending: Stay With Me
This ending requires the Athame. You must also complete the “Witch’s Son” achievement by sacrificing all your senses to the white snakes. When you are underwater, go to the elevator, interact with the panel, and select “yes.”
Update 1 & 2 Achievements (Part 1)
These achievements were added in later game updates and involve new content.

Control
You must find the hidden Sintranet room. First, you must watch all the video tapes in the security room. After you beat the video surveillance boss (Big Brother), you can watch another tape. This tape shows a bloody stroller. You must then find the secret room, which is the bloody room on the second floor. After you enter, you will find a semi-transparent Sintra robot. Talk to her and escape.
Unique Soul
The source guide indicates this is an educated guess. To unlock this achievement, you must complete the entire game without ever using a photocopier to save your game.
Promotion
You must promote Mr. Chapman to the fourth floor. First, complete the promotion test on the 2nd floor. Then go to the 3rd floor. You will see Chapman leave for the canteen; go there and speak to him. Next, go to the 3rd floor and find an HR lady. She will ask for evidence. Go to the security room and find an area with VHS tapes. Collect a blank VHS tape. Find the camera feed that shows Doshi speaking to an employee to record the evidence. Return to the HR lady and give her the evidence.

Big Brother
You must beat the video surveillance boss. Use your screwdriver on the small computers connected to employees in the security room. This allows you to get the security key cards from them. Once you have all five, go to the far north of the room to enter the boss area. You must navigate the room carefully and unplug all the wires. After unplugging each set of wires, the boss will ask you a question. The first answer is “yes.” The second answer is “4:3”. The final answer does not matter. Once all wires are unplugged, he will speak to you and give you a new camera.
Oh, Kaifou
You must steal the Dagger from the secret office. First, complete the “Big Brother” achievement. After you get the new camera, a previously corrupted feed will show Hugo hiding a key in a plant on the fifth floor. Go get the key. You must have already beaten the Dot Matrix boss to get the pushable button that lets you explore the office. Use the key on Office F on the 5th floor. Go to the last room and interact with a painting to reveal a symbol. Interact with the painting again and input the code (up, down, right, left). Take the dagger.

Daddy
You must complete the Sintra family photo. First, get the photo from the wall mouth (mandatory achievement “Family Plot”). Next, get the Athame (achievement 25) or the Oh, Kaifou dagger. Go to the 8th-floor garden and head to the northeast. Use the dagger on the chained-up door. Enter the house and go to the very north to find a bedroom. Interact with the photograph on the table.
Update 2 Achievements (Part 2 & New Endings)
These are the final achievements, focusing on the new story content and endings.

Martyr
You must die by being burned at the stake. This happens shortly after the “Daddy” achievement. You will light a cigarette on a stove and sit on the chair to take a photograph. Then, you will play as Domori. You must immediately go left to start a fire maze. To survive, you must go to the southeast near a swing, then straight north near a bookcase, then head right to find a toy ball, and then a pool. After the pool scene, head far to the right to a coffin to end the maze.
Ending: The Boss of It All
You must become Sintracorp’s CEO. This ending requires the Athame. Before you enter the water in the cave, go to the bedroom in the far north of the Sintra home. Use the Athame knife near the mirror. A door will appear. Progress back through the cave. Hugo will give you Rei’s head, which you must use in the newly revealed room. After you read the computer logs, insert your own I.D. card into the reader.

Ending: The Secret of My Success
You must make Mr. Chapman the CEO. Follow the exact same steps as “The Boss of It All” ending. However, when you get to the card I.D. reader, you must insert Chapman’s I.D. Card instead of your own.
Conclusion

Congratulations on your 100% completion. You have survived the witch, navigated the treacherous corporate ladder, and exposed every dark secret Sintracorp tried to hide. You have collected every tape, saved every friend, and viewed every possible outcome of your terrible first day and officially mastered Yuppie Psycho. We hope this guide served you well and that your severance package was worth the trauma.
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